class TFCNImpactGlow extends xScorch;

defaultproperties
{
     FrameBufferBlendingOp=PB_Add
     ProjTexture=Texture'XEffectMat.Shock.shock_mark_heat'
     bGradient=True
     RemoteRole=ROLE_SimulatedProxy
     LifeSpan=3.000000
     DrawScale=1.500000
}
